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Terminal Game
About Project
Terminal is a conceptual game I built in Unity as a personal project. The game isn’t finished yet, but you can still try it out on itch.io. I’d love to hear what you think.
In the game, Terminal you're employee 731B — inside the liminal halls of NextGenesis Corp, a mega-conglomerate that keeps employees “productive” behind locked doors and looping corporate mantras. You begin each shift with a cheery, but faintly menacing announcement from the unseen CEO of the corporation, then find yourself alone in a maze of corridors, trapped by walls, and series of rooms. There are no challenges to complete, quests to accomplish — only silence and your growing suspicion that the outside world is closer than the company would like you to believe.
The objective of the game is to summon your curiosity and rebellion, to navigate the maze-like facility and reach the exit to the open world. If you can push past the final hallway, you’ll trade the promised comfort of “corporate safety” for the unknown freedom beyond NextGenesis’s walls.
The game draws inspiration from the Apple TV+ series Severance, incorporating some core themes and elements. Visually, it channels the show’s distinctive aesthetic along with influences from popular sci-fi and psychological films. The pixel art was designed using Aseprite, the game was developed in Unity, with coding done by ChatGPT.
Terminal is a conceptual game I built in Unity as a personal project. The game isn’t finished yet, but you can still try it out on itch.io. I’d love to hear what you think.
In the game, Terminal you're employee 731B — inside the liminal halls of NextGenesis Corp, a mega-conglomerate that keeps employees “productive” behind locked doors and looping corporate mantras. You begin each shift with a cheery, but faintly menacing announcement from the unseen CEO of the corporation, then find yourself alone in a maze of corridors, trapped by walls, and series of rooms. There are no challenges to complete, quests to accomplish — only silence and your growing suspicion that the outside world is closer than the company would like you to believe.
The objective of the game is to summon your curiosity and rebellion, to navigate the maze-like facility and reach the exit to the open world. If you can push past the final hallway, you’ll trade the promised comfort of “corporate safety” for the unknown freedom beyond NextGenesis’s walls.
The game draws inspiration from the Apple TV+ series Severance, incorporating some core themes and elements. Visually, it channels the show’s distinctive aesthetic along with influences from popular sci-fi and psychological films. The pixel art was designed using Aseprite, the game was developed in Unity, with coding done by ChatGPT.



















Credits
The sprite asset was referenced from: https://liberatedpixelcup.github.io/Universal-LPC-Spritesheet-Character-Generator/
The outdoor assets pack: https://cainos.itch.io/pixel-art-top-down-basic
The sprite asset was referenced from: https://liberatedpixelcup.github.io/Universal-LPC-Spritesheet-Character-Generator/
The outdoor assets pack: https://cainos.itch.io/pixel-art-top-down-basic
Designing in Bangalore, India
Copyright © 2025 Abhinav Srivatsa. All Rights Reserved